Index | Automata | GameDesign

So, Game Design eh? This is going to be the real meat of the project, defining all the behaviours, interfaces, settings, .... well all of it really. Expect this to change frequently.

  • GameSetting - Backstory, time-frame, location, technology
  • GameInterface - How does the player interact with the units?
  • GameFactions? - Different sides & play styles?
  • GameUnits? - Predetermined or custimizable units?
  • GameWeapons? - What are the toys we get to play with?
  • GameEconomy? - Resource model discussion.
  • GameCode - Whats our programming language going to be like? How will it be implimented?


Page last modified April 16, 2006, at 12:21 PM