So, my sister's Husband, Dan, is a programmer. I like this because I also enjoy this field. We were talking one night about programming games and he mentioned an idea that he had.
I've played more programing games than Dan, he was new to the field. He really enjoys RTS games, and thought why not combine the two? Give your units a section of code and allow them to think for themselves. It then becomes a competition not only in controlling your units, but in writing the code to outmatch an opponent.
We don't have much time to devote to this project, but we can at least play around with the ideas.
BTW Automata is just a Code name for the project, not its intended name upon completion.
Here are some design documents and discussions, at some point this site should be a good documentation resource for the project.
Current sections:
- GameConcept - General guiding idea for the project, doesn't delve too far into specifics.
- GameDesign - Area for defining more specific sections of the game design, units, factions, control, interface, etc...
- GameImplimentation - How are we going to do it?
- GameLinks? - Website and resources that will be useful to the project.